Friday, 9 January 2015

The Pikmin Trilogy: Pikmin 3



Here we come to the final entree into this blog (for now), the third, and most recent game, Pikmin 3.
Before we start, I’ll tell you a little story. I bought Pikmin 2 from my brother, and that was fine, but since then I waited for the next games to come, I constantly would check for the news on Pikmin 3 and none ever came, just people saying it got delayed to the next year and the next year, and so on. During my wait I would look at fan theory and speculation video to get some hype up. For a DECADE I had to wait for the game, so you could imagine how exited I was to finally get my hands on this game and to see what fan theories would end up becoming true and what ones would fade away. To this day, the wait for Pikmin 3 has been the longest time I’ve ever waited for a game.

So now, let’s dive into Pikmin 3.
The game starts out with a narrator telling us about the planet Koppai, and how due to poor planning the planet is facing a world-wide food shortage, so they sent out scout ships to search for life on other planets, but sadly none of the ships had found edible matter. finally, there was one ships the came back with reports of massive amounts of food. So Koppai sent three explorers; Alph the ship’s engineer, Brittany the ship’s botanist/scientist, and Charlie the captain.

The three explores leave on a ship called the S.S. Drake, and upon entering the Planet PNF-404’s (which I should now mention was named in this game and is a pun on the error 404 “page not found”) atmosphere, the ship mysteriously crashed. You wake up in the perspective of Charlie, as the tutorial begins. Through a series of yellow Pikmin encounters, you learn the basic controls for the game. The tutorial ends when Charlie is ambushed by a mysterious entity not yet revealed. The next perspective we get is that of Alph. Soon Alph discovers a strange fruit like object that a small group of red Pikmin is trying to get.  After throwing the Pikmin at it, it falls to the ground, we of course know this to be the Pikmin mother ship -the onion- but it’s later revealed the different onions now fuse together to create a bigger onion.

Taking a bit of a detour, I have a theory about why the onions fuse. If you don’t want to hear it, then skip this. I believe after the first Pikmin game, Olimar had brought Pikmin together, and once he left, the planet went under change (both geographically and bio-diversely, as shown by the difference in Pikmin 2 maps from the ones in Pikmin 1) and the Pikmin began to form a symbiotic relationships with each other, thus after generation, gaining the ability to genetically fuse the onions into one big one for more efficient work. Anyways, that’s just a theory, a Pikmin theo—

Alph continues on the path with the group of red Pikmin, and eventually finds the Drake. With night time coming, and the nocturnal creatures on the prowl, Alph decided to fly into the atmosphere for the night, but he discovers that he’s lost the cosmic drive key.

The next day, Alph goes to find Brittany. The Drake detects her signal and he flies to the general area. After a bit of searching, Alph comes across a new type of Pikmin: rock Pikmin. Their bodies are pebbles and they have the ability to smash glass walls, which is one thing that separates Brittany and Alph. After saving Brittany, the two finish the day and go back to the ship for the night. The next day, they find a large arthropod creature called the Armored Mawdad living in a hollowed out stump.  They promptly kill the beast, and it drops the next tool in helping you find Charlie. 

After that, is the real introduction to the yellow Pikmin, where in Brittany gets lost once again and has to use yellow Pikmin to build a bridge to the other side of a steam.
Since explaining the entire story would take much too long, I’m going to shorten it by going into a lightning round.

They find Charlie in the same area and defeated the thing that ambushed him.
They discover flying pink Pikmin, and notes that were left from a mysterious person by the name of captain Olimar, who recorded a key he found in a misplaced video file.
They battle a boss and find who they think is Olimar, but we actually know to be Louie from the second game.

Louie escapes with all of the food the explorers collected, and makes off into the wilderness.
They find blue Pikmin and defeated a boss, thus finding Louie again. 
After they have all the Pikmin, they continue to search for captain Olimar and the cosmic drive key, as well as fruit along the way.

Eventually they come across the place known as the formidable oak, where they discover captain Olimar, unconscious on the ground, being guarded by a strange gold, gelatinous, humanoid creature. The goal is to take Olimar through the Formidable Oak without the monster getting him. You need to use all types of Pikmin to guide them to the ship. Although, the strange creature turns into a slug-like amorphous being that chases you. If you fail to bring Olimar back to the ship before the day runs out, you will have to start over again. However, when you do succeed, you battle off against whom else? The thing that’s been chasing you all day; the Plasma wraith (theories state that it’s the relative, if not the same creature as the water wraith that attacked Olimar and Louie in the second game. Here’s a link to the theory: <will add link later~>)

It grows to an enormous size, of course take it’s original humanoid figure, and uses all of the elements to try and kill your Pikmin, the goal is to beat him enough that he grows smaller and smaller until he’s defeated.
Once defeated, Olimar regains consciousness, and intrudes himself to the three adventures that saved him. He thanks them and apologizes about Louie giving them so much trouble. This was a great moment for Pikmin fans, as we finally got to hear Olimar actually talk, and it was glorious. Olimar gives them back their Cosmic Drive Key, and since they pass Hocotate on their way to Koppai, they give Olimar and Louie a lift. They go off back to their planet, deemed heroes for ending the famine. The game leaves of us on a shot of something that looks reminiscent of Olimar’s first crash in the first game… possible the hint to Pikmin 4?
The game also has a challenge mode, similar to that of the first games, almost like a fusion between the two, and can keep you occupied after the game for a while.

And so that concluded the third Pikmin game, my thoughts?
Well I loved it, I can’t say it was my favorite of the games (that title goes to the second game), but I did deliver, to me at least. The graphics are phenomenal, but nothing I wouldn’t expect from the photorealism style of Pikmin. The story was easily the biggest of the games.  It was great to see the old captains again, when asked if Olimar would be in the new games, Miyamoto said that it was a secret, which got me a bit worried, but it turned out to be fined. 

I think my favorite part about the game is the locations, I’m a person who loves adventure and map/world design, I like to see how you interact with the environment in a game, and being such a small character you can really get a sense of scale in the Pikmin game. One reason that I like the first two games so much is because of how the maps changed from the first game to the second game. Another thing about the world of Pikmin I found interesting was that in this game, the area selection map is seen to be the continents, in fact, the first few areas you go to are actually Australia and Antarctica that had combined to make a new continent. Other things to love about this game include but are not limited to, new Pikmin types, amazing graphics, user friendly controls, the ‘go here’ command, which makes things infinitely easier (and should have been in the second game), and the overall sense of adventure the game brings.

However, nothing is without its faults, and such is true with this game. For one, the purple a white Pikmin are only available in the challenge mode, which seemed to bother a lot of older Pikmin fans, although I didn’t mind it as much, I still was a tiny bit disappointed by it. A second thing that might bother people is before the final boss, where in you have to take Olimar around the formable oak as I explain earlier, to someone who’s not very skilled at the game, this might come as too much of a challenge and they might leave the game, even to me- a seasoned Pikmin expert- I still find that part very tedious. Thirdly, and maybe this is a bit more of a nit-pick, or a nostalgic fan’s warped perspective, but I found that the game left me wanting more, for example, the second game easily had the longest gameplay, and the most stuff to do, so many bosses, treasures, and areas to explore. When I finished it, I felt satisfied, and I feel that Pikmin 3 doesn’t have as much as Pikmin 2. Graphically, mechanically, and controlling wise, Pikmin 3 is superior, but content wise Pikmin two towers over head, but as a standalone game, it still works.

So that concludes my review of the Pikmin franchise, and it remains to be one of the best one’s I’ve ever been involved it. If I ever choose to continue blogging, the next thing will be “Chibi-Robo blug into adventure” but only that one because I didn’t finish “park patrol” and “photo finder” is lame.
 
In the news, it’s been confirmed that there will be new Pikmin games, as said by Miyamoto himself in a Smosh games episode. I was ecstatic to her about it and it can’t wait to see what the next installment has to offer.

Monday, 8 December 2014

The Pikmin Trilogy: Game 2



The Pikmin Trilogy: Game Two

Hello and welcome back! Last time we went over the first installment of the Pikmin game, where our hero had to rebuild his ship with help from Pikmin and return home, but trouble arose when he reached his home planet, so join me as we enter the world of Pikmin two…

Before we start, if I could say something about Pikmin 2, it would be that Pikmin 2 took every aspect of the first Pikmin game, and found a way to improve it. Less glitches, more Pikmin, loads more things to find, more places to explore, improved mechanics, better graphics, more creatures and bosses to defeat, more story, an after game, a REAL challenge mode, more than four hours of gameplay and lots more! Truly Pikmin 2 is not only a great standalone game, but did everything the first game did, but better, Pikmin 2 is what all sequels should be and because of that this remains my favorite of all the Pikmin game. Now with that out of the way, time for Pikmin 2.

He’s done it! With the help of the Pikmin; Olimar had successfully collected all his lost hip parts and repaired his ship. He flew back to his home planet to see his family once again, but when he arrived, it wouldn’t be the happiest of time for Hocotate Freight…

Olimar carefully lands his ship on the grounds of Hocotate, here he find his boss, and a new recruit for the company, named Louie. His boss, called the President, tells him that while Olimar was away, the company had fallen into deep debt, 10100 Pokos (the hocotate currency) to be exact. Along with many other things, they had to sell Olimar’s ship (the one he worked so hard to repair) to help repay the debt, and as he told Olimar this, a repo ship came by and flew off with the dolphin. In shock, Olimar had dropped a souvenir he found on the planet for his kids. The thing he found on the planet was a bottle cap (about the size of trash bin’s lid compared to Olimar) and it had rolled over to a very knackered looking pink and white ship, the ship proceeded to take the bottle cap into its treasure hold and analyze it, and what the ship found was the bottle cap’s worth was 100 pokes. 

Seeing the opportunity for more money, the president sent both Olimar and Louie back to the planet to collect more treasure and erase the debt. 

When they reached the planet, they were to land in a region covered in snow, but upon arriving they found themselves in the middle of a blizzard, and in the harshness of the blizzard Louie was knocked out of the ship. After landing, Olimar found Louie, the red Pikmin and a treasure. The next day the two discovered a cave, and decided to go  in it, what they found was an odd purple flower, which when a Pikmin was thrown in, would pop out a seed of a purple Pikmin. They found these purple Pikmin are ten time stronger than the regulars ones. 

Fast forward, the two have explored three areas with numerous caves, found the blue and yellow Pikmin, as well as a new white Pikmin that has a poison immunity, and they have erased the debt. Triumphantly, they ride back to Hocotate, and Olimar looks back on the planet, leaving it behind for a second time. Satisfied he looks away from the planet, but instantly after takes a double take and realizes that he left Louie on the planet… (I just want to say that the few notes that played when Olimar realizes he left Louie gives me Goosebumps every time)

Olimar arrives at Hocotate, to see him boss is ecstatic about the debt being erased, but being the greedy man he is, he sends them back to get ALL of the treasures, but find that Louie is missing, so instead the president decides to join you. Now Olimar returns to the planet for the third time but this time to find Louie. 

They land in an autumn themed region called “The Wistful Wild” (fun fact, the wistful wild is actually a joint map between the final trial, and the crash site from the first games, except that the new map looks a bit different due to erosion and plant growth and such) and after a long journey they find a cave and name it the “Dream Den” in this cave they find Louie… stuck on a giant spider that wield the four Pikmin element of course!
After a long hard battle, they finally get Louie back (who now insists that he be called by his proper title “king of bugs”) and they ride home for the last time on their gold plated ship…

Phew, and that concludes the Pikmin two story, although it should be noted that while on the planet, you get messages from people like the president, and Olimar’s family telling them what’s happening on their home planet as well as chronicling the President’s journey of avoid the debt collectors, so that’s a fun little sub-plot.
For the most part, I won’t be doing a review of this game, since I mentioned in the second paragraph that everything was done better in this game then the last. So instead I’ll tell you about my experience with the game.
My first exposure to the Pikmin games was when my brother would play Pikmin 2, and I would always watch him play. I loved watching him play it, but he never really played it that much, and when I would suggest that he play it when he wanted to play GameCube, he would most likely turn it down. One day he decided to sell all his GameCube games, and I only had enough money for one game (keep in mind neither of us was old enough to know what a loan or down payment was) and I bought Pikmin 2, this was easily one of the best purchases of my life. After playing the game for many years I got very good at the game, which will lead me to the next segment, where I talk about the most infamous cave in the game…

The music is creepy, distorted and unnerving, those people who have never been in this cave before will notice something… off about it. Those who know this cave inside and out will be rushing as fast as they can to get through to the next sublevel of the cave. This cave is a bit taboo in the Pikmin fandom; the cave’s name is “submerged castle” and its very name gives a shiver to anyone who knows the cave.

It’s in the furthest reaches of its region, and is surrounded by water, so only blue Pikmin can go in, but when you go in, the first floor is filled with fire, and the next floors with poison, electricity, and explosions, but oh no… those are nothing compared to the timer of death. When the invisible timer runs out, two stone rolling pins come down from the sky, and a giant humanoid creature made of inter-dimensional liquid comes down and lands on them. You can’t hurt this thing, not even a scratch! It’ll flatten your Pikmin with no second though or hesitation. Every sublevel you don’t finish in time, this thing will torment you, and once you know what’s to fear in this cave, you can’t help but break into a cold sweat as you rush to finish the sublevel.
Finally, when you reach the last sublevel, you’re presented with purple pikmin flowers, and a large circular zone, and given that it’s the last sublevel, and you see an arena, you know you’re going to have to face off against this thing. 

So you’ve prepared, you have your team of purple and blue Pikmin. The monster falls from the sky once more. You frantically throw your Pikmin until you find yourself throwing the purple Pikmin, and when the purple pikmin strikes the grown, the monster recoils and turns purple. You have found its kryptonite. You swarm your pikmin and defeat the monster. Its two stone rollers that once squished you’re Pikmin explode, as triumphant music…—wait what? It’s not dead? It’s just running around like a chicken with its head cut off!
This once fearsome creature now run from you like a coward, and you finally put an end to its tyranny. The “water wraith” as Olimar named it, dropped a bullhorn upon its death. The “pluck-a-phone” is what’s called, and it plucks pikmin just by whistling at them, so very much a worthwhile upgrade for that cave… although the memories will never leave you, you will always remember that cave.

one last thing i should mention is that another feature in pikmin 2 that wasn't in the first game is the multiplay aspect. In the multi-player, two people, taking the role of either blue or red (with their corresponding captains) battle it out in a capture the flag type scenario, where the first person to collect four marbles wins, or the first person to grad a red/blue marble in others base and bring it to their own wins. Throughout the game you'll get a roulette type thing on the side of the scene, where you can mess up the other person with traps like blowhogs, dweevils, and more.

So that’s pikmin 2 everybody. If you enjoy the first game I would highly recommend this one, it’s full of content and guaranteed hours of enjoyment. 

Stay tuned for the final entree as we return to the planet in the most recent installment of the pikmin franchise- Pikmin 3.

Wednesday, 3 December 2014

The Pikmin Trilogy: Game 1



The Pikmin Trilogy: Game 1
     Hello and welcome to my blog! In this blog, I will be going over one of my favorite franchise from Nintendo, the Pikmin franchise, I’ll be going into history, the story, reviewing the game, and sharing some of my own experiences throughout the trilogy. So without further ado, let’s start with some history.

     Back in 2001, GameCube was still in its first years, and had yet to prove its ability, but about a month after the system’s release, the game titled “Pikmin” was given to the world, and by the world I mean Japan of course! Its North American release was December 2nd 2001, and its European release was June 14 of the next year.

     The original mechanic that inspired Pikmin came about when testing the capabilities of the GameCube’s multiple AI limitations, which Nintendo showed off by creating one hundred little Mario and made them run around, doing different things separate from the other Mario. In Pikmin, you control a squad of one hundred Pikmin, who all act as either a separate unit, or work together to do tasks far bigger than themselves. This was the basis of the Pikmin mechanics; truly, these games demonstrated the AI capability of the early GameCube. 

      After showing off the capabilities of the GameCube, the director Shigefumi Hino, Masamichi Abe, and the other developers had no idea of what the game was going to be. After seeing a small bit of the game (a group of Pikmin carrying a creature) they began to get an idea for what the game would be about. 

     The first two games follow the 2 centimeter tall protagonist, Captain Olimar, an employee of the long haul space freight company by the name of “Hocotate Freight”. On one of his vacation, Olimar ran into an asteroid and plummeted into an uncharted planet. (This in later games was named “PNF-404”) during his plummet into the planet, the atmosphere tore his ship to bit, spreading ship parts far across the land, finally ending in the crash. Olimar awoke to find his beloved ship –the Dolphin- in ruins, and his life support systems was to fail in approximately thirty days. After walking about, Olimar stumbles across a strange object, upon coming close to it, sprung out of the ground and produced a small seed, the seed grew into a Pikmin (named after Olimar’s favorite brand of pikpik-carrots) the orb shaped object that produced the Pikmin was named the Onion (again, named after a food from Olimar’s home planet)

     Olimar grew a small squadron of Pikmin, and luck would have it, found the engine to his ship on the first day. With new hope, Olimar flies into the atmosphere of the planet (to keep away from the nasty nocturnal creatures) and is astonished to find that the onion had followed him, and returned to the surface with him the next day.

     Fast forward, Olimar has found 29 ship parts, two new types of Pikmin: yellow and blue Pikmin, and four new areas he’s explored… but wait, he lost thirty ship parts, not 29. There was still one more ship part Olimar needed to find, and that last ship part happened to be inside a colossal monster (colossal compared to Olimar and the Pikmin that is) so Olimar bravely took his quadrant of Pikmin and slew the beast, and upon its demise, spat out Olimar’s last ship part, his treasured piggy bank. Triumphantly, Olimar returns to his home planet, leaving the Pikmin behind, and credits begin by leaving you on a hopeful and successful, yet somewhat sad note.

     The story may be a simple one, but I love it just the same. The second and third games have a different story, but still among the same simplicity of the first one, but we’ll get to that next time, it’s time for the review.

     When Pikmin came to the game market, no one had really seen something like this before, reviews seemed to be somewhat mixed, with people saying the game was too simple, and was littered with glitch, while other said it was fun, gave a challenge and had smooth controls. Ultimately, the reviews were more for the game than against it, but that doesn’t mean the people who didn’t really like it didn’t have good points. 

     First of all the premise of the game may be simple: a collecting game with minimal story, but that doesn’t mean that people who like story heavy games can’t enjoy this. The glitches in the game may turn some people off, for example, the game has a LOT of sequence breaking in it, making the intended 30 days to finish collecting all the parts seem overly generous as you only need maybe nineteen days at max, other glitches include Pikmin dying for absolutely no reason, Pikmin being crushed by seemingly nothing, ship parts being uncollectable thanks to certain mechanics and Olimar being able to go out of bounds in the map (arguable one of the more fun glitches to perform). Believe me, I’ve played this game many time, so I’ve seen a lot of glitches. The game is also very short, clocking in at about 4-5 hours with no post game, aside from a small “challenge mode” where you have to breed as many Pikmin as you can in a day, but it doesn’t really have a lot of meat to it and you’re better off playing the main story again.

     Some arguments the people who like the game make are: it’s just fun! Gong around collecting unique ship parts from the 5 unique maps has a certain charm, similar to that of an upgrading game. A lot of the parts have small puzzles that require you to use multiple Pikmin at once. There’s a certain satisfaction about getting a ship part to the ship and most of the time seeing the ship part actually appear on the ship, slowly but surely returning the dolphin back to its sleek working self. Another fun part about the game is the mini-bosses: the Mamuta, a mammalian like creature that enjoys pounding Pikmin into the ground, the Goolix, a cell-like creature that you use blue Pikmin to defeat, Beady long-legs, a tall spider creature that stops around, the Toxic toadstool, a walking toadstool that can turn your Pikmin against you, and of course the most infamous of the bosses, the Smoky Progg, who will kill your Pikmin just by touching them, think about that. The controls to Pikmin are fairly simple, you have control stick to move Olimar, tap ‘A’ to throw Pikmin, ‘X’ to disband them, ‘Y’ to check the map/end the day early, ‘B’ to whistle your Pikmin, ‘C’ stick to move them about in a line, and L/R/Z for camera controls, so overall very easy to remember controls.

     I never had never truly owned the game, with the occasional borrowing it form a friend here and there, until a few months ago when I ordered a copy from online, but before then I hadn’t owned the game, if fact, I wasn’t even old enough to play the game when I came out, but that doesn’t mean I’ve not had experience. The first time I played the game was when I borrowed it from a friend, and I had made it to the thirtieth day, yet still not get all the parts, and this is when I should mention that if you don’t get all the parts in time, you get a special cut scene, but I won’t spoil it if you haven’t seen it. Even though I’ve not had the game for that long, I still know it inside and out.

     Overall I enjoyed the game fairly well, some parts were tedious, like the lack of response of the whistle, the Pikmin being lazy and being left overnight for the monsters, the random Pikmin deaths and all the times something dumb happened, but the good parts were a blast, and are the reason I keep playing this game over and over when I have four hours to kill. On the whole I would recommend this game; it’s a very good intro to the Pikmin series and is probably the most dealing with Time-managing of the trio.

     On a side note, some of the glitches can result in amazing hilarity, and this came out when the GameCube was really young, so you’ll have to understand if there are a few glitches here and there (and believe me, there will be).