The Pikmin Trilogy: Game 1
Hello and welcome to my blog! In this blog, I will be going
over one of my favorite franchise from Nintendo, the Pikmin franchise, I’ll be
going into history, the story, reviewing the game, and sharing some of my own
experiences throughout the trilogy. So without further ado, let’s start with
some history.
Back in 2001, GameCube was still in its first years, and had
yet to prove its ability, but about a month after the system’s release, the game
titled “Pikmin” was given to the world, and by the world I mean Japan of
course! Its North American release was December 2nd 2001, and its European
release was June 14 of the next year.
The original mechanic that inspired Pikmin came about when
testing the capabilities of the GameCube’s multiple AI limitations, which
Nintendo showed off by creating one hundred little Mario and made them run
around, doing different things separate from the other Mario. In Pikmin, you
control a squad of one hundred Pikmin, who all act as either a separate unit,
or work together to do tasks far bigger than themselves. This was the basis of
the Pikmin mechanics; truly, these games demonstrated the AI capability of the
early GameCube.
After showing off the capabilities of the GameCube, the
director Shigefumi Hino, Masamichi
Abe, and the other developers had no idea of what the game was going to be.
After seeing a small bit of the game (a group of Pikmin carrying a creature)
they began to get an idea for what the game would be about.

Olimar grew a
small squadron of Pikmin, and luck would have it, found the engine to his ship
on the first day. With new hope, Olimar flies into the atmosphere of the planet
(to keep away from the nasty nocturnal creatures) and is astonished to find
that the onion had followed him, and returned to the surface with him the next
day.
Fast forward,
Olimar has found 29 ship parts, two new types of Pikmin: yellow and blue Pikmin,
and four new areas he’s explored… but wait, he lost thirty ship parts, not 29.
There was still one more ship part Olimar needed to find, and that last ship
part happened to be inside a colossal monster (colossal compared to Olimar and
the Pikmin that is) so Olimar bravely took his quadrant of Pikmin and slew the
beast, and upon its demise, spat out Olimar’s last ship part, his treasured
piggy bank. Triumphantly, Olimar returns to his home planet, leaving the Pikmin
behind, and credits begin by leaving you on a hopeful and successful, yet
somewhat sad note.
The story may be
a simple one, but I love it just the same. The second and third games have a
different story, but still among the same simplicity of the first one, but
we’ll get to that next time, it’s time for the review.
When Pikmin came
to the game market, no one had really seen something like this before, reviews
seemed to be somewhat mixed, with people saying the game was too simple, and
was littered with glitch, while other said it was fun, gave a challenge and had
smooth controls. Ultimately, the reviews were more for the game than against
it, but that doesn’t mean the people who didn’t really like it didn’t have good
points.


I never had never
truly owned the game, with the occasional borrowing it form a friend here and
there, until a few months ago when I ordered a copy from online, but before
then I hadn’t owned the game, if fact, I wasn’t even old enough to play the
game when I came out, but that doesn’t mean I’ve not had experience. The first
time I played the game was when I borrowed it from a friend, and I had made it
to the thirtieth day, yet still not get all the parts, and this is when I
should mention that if you don’t get all the parts in time, you get a special
cut scene, but I won’t spoil it if you haven’t seen it. Even though I’ve not
had the game for that long, I still know it inside and out.
Overall I enjoyed
the game fairly well, some parts were tedious, like the lack of response of the
whistle, the Pikmin being lazy and being left overnight for the monsters, the
random Pikmin deaths and all the times something dumb happened, but the good
parts were a blast, and are the reason I keep playing this game over and over
when I have four hours to kill. On the whole I would recommend this game; it’s
a very good intro to the Pikmin series and is probably the most dealing with Time-managing
of the trio.
On a side note,
some of the glitches can result in amazing hilarity, and this came out when the
GameCube was really young, so you’ll have to understand if there are a few
glitches here and there (and believe me, there will be).
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