The Pikmin Trilogy: Game 1
Hello and welcome to my blog! In this blog, I will be going
over one of my favorite franchise from Nintendo, the Pikmin franchise, I’ll be
going into history, the story, reviewing the game, and sharing some of my own
experiences throughout the trilogy. So without further ado, let’s start with
some history.
Back in 2001, GameCube was still in its first years, and had
yet to prove its ability, but about a month after the system’s release, the game
titled “Pikmin” was given to the world, and by the world I mean Japan of
course! Its North American release was December 2nd 2001, and its European
release was June 14 of the next year.
The original mechanic that inspired Pikmin came about when
testing the capabilities of the GameCube’s multiple AI limitations, which
Nintendo showed off by creating one hundred little Mario and made them run
around, doing different things separate from the other Mario. In Pikmin, you
control a squad of one hundred Pikmin, who all act as either a separate unit,
or work together to do tasks far bigger than themselves. This was the basis of
the Pikmin mechanics; truly, these games demonstrated the AI capability of the
early GameCube.
After showing off the capabilities of the GameCube, the
director Shigefumi Hino, Masamichi
Abe, and the other developers had no idea of what the game was going to be.
After seeing a small bit of the game (a group of Pikmin carrying a creature)
they began to get an idea for what the game would be about.
The first two
games follow the 2 centimeter tall protagonist, Captain Olimar, an employee of
the long haul space freight company by the name of “Hocotate Freight”. On one
of his vacation, Olimar ran into an asteroid and plummeted into an uncharted
planet. (This in later games was named “PNF-404”) during his plummet into the
planet, the atmosphere tore his ship to bit, spreading ship parts far across
the land, finally ending in the crash. Olimar awoke to find his beloved ship
–the Dolphin- in ruins, and his life support systems was to fail in approximately
thirty days. After walking about, Olimar stumbles across a strange object, upon
coming close to it, sprung out of the ground and produced a small seed, the
seed grew into a Pikmin (named after Olimar’s favorite brand of pikpik-carrots)
the orb shaped object that produced the Pikmin was named the Onion (again, named
after a food from Olimar’s home planet)
Olimar grew a
small squadron of Pikmin, and luck would have it, found the engine to his ship
on the first day. With new hope, Olimar flies into the atmosphere of the planet
(to keep away from the nasty nocturnal creatures) and is astonished to find
that the onion had followed him, and returned to the surface with him the next
day.
Fast forward,
Olimar has found 29 ship parts, two new types of Pikmin: yellow and blue Pikmin,
and four new areas he’s explored… but wait, he lost thirty ship parts, not 29.
There was still one more ship part Olimar needed to find, and that last ship
part happened to be inside a colossal monster (colossal compared to Olimar and
the Pikmin that is) so Olimar bravely took his quadrant of Pikmin and slew the
beast, and upon its demise, spat out Olimar’s last ship part, his treasured
piggy bank. Triumphantly, Olimar returns to his home planet, leaving the Pikmin
behind, and credits begin by leaving you on a hopeful and successful, yet
somewhat sad note.
The story may be
a simple one, but I love it just the same. The second and third games have a
different story, but still among the same simplicity of the first one, but
we’ll get to that next time, it’s time for the review.
When Pikmin came
to the game market, no one had really seen something like this before, reviews
seemed to be somewhat mixed, with people saying the game was too simple, and
was littered with glitch, while other said it was fun, gave a challenge and had
smooth controls. Ultimately, the reviews were more for the game than against
it, but that doesn’t mean the people who didn’t really like it didn’t have good
points.
First of all the
premise of the game may be simple: a collecting game with minimal story, but
that doesn’t mean that people who like story heavy games can’t enjoy this. The
glitches in the game may turn some people off, for example, the game has a LOT
of sequence breaking in it, making the intended 30 days to finish collecting
all the parts seem overly generous as you only need maybe nineteen days at max,
other glitches include Pikmin dying for absolutely no reason, Pikmin being
crushed by seemingly nothing, ship parts being uncollectable thanks to certain
mechanics and Olimar being able to go out of bounds in the map (arguable one of
the more fun glitches to perform). Believe me, I’ve played this game many time,
so I’ve seen a lot of glitches. The game is also very short, clocking in at
about 4-5 hours with no post game, aside from a small “challenge mode” where
you have to breed as many Pikmin as you can in a day, but it doesn’t really
have a lot of meat to it and you’re better off playing the main story again.
Some arguments
the people who like the game make are: it’s just fun! Gong around collecting
unique ship parts from the 5 unique maps has a certain charm, similar to that
of an upgrading game. A lot of the parts have small puzzles that require you to
use multiple Pikmin at once. There’s a certain satisfaction about getting a
ship part to the ship and most of the time seeing the ship part actually appear
on the ship, slowly but surely returning the dolphin back to its sleek working
self. Another fun part about the game is the mini-bosses: the Mamuta, a
mammalian like creature that enjoys pounding Pikmin into the ground, the
Goolix, a cell-like creature that you use blue Pikmin to defeat, Beady
long-legs, a tall spider creature that stops around, the Toxic toadstool, a
walking toadstool that can turn your Pikmin against you, and of course the most
infamous of the bosses, the Smoky Progg, who will kill your Pikmin just by
touching them, think about that. The controls to Pikmin are fairly simple, you
have control stick to move Olimar, tap ‘A’ to throw Pikmin, ‘X’ to disband
them, ‘Y’ to check the map/end the day early, ‘B’ to whistle your Pikmin, ‘C’
stick to move them about in a line, and L/R/Z for camera controls, so overall
very easy to remember controls.
I never had never
truly owned the game, with the occasional borrowing it form a friend here and
there, until a few months ago when I ordered a copy from online, but before
then I hadn’t owned the game, if fact, I wasn’t even old enough to play the
game when I came out, but that doesn’t mean I’ve not had experience. The first
time I played the game was when I borrowed it from a friend, and I had made it
to the thirtieth day, yet still not get all the parts, and this is when I
should mention that if you don’t get all the parts in time, you get a special
cut scene, but I won’t spoil it if you haven’t seen it. Even though I’ve not
had the game for that long, I still know it inside and out.
Overall I enjoyed
the game fairly well, some parts were tedious, like the lack of response of the
whistle, the Pikmin being lazy and being left overnight for the monsters, the
random Pikmin deaths and all the times something dumb happened, but the good
parts were a blast, and are the reason I keep playing this game over and over
when I have four hours to kill. On the whole I would recommend this game; it’s
a very good intro to the Pikmin series and is probably the most dealing with Time-managing
of the trio.
On a side note,
some of the glitches can result in amazing hilarity, and this came out when the
GameCube was really young, so you’ll have to understand if there are a few
glitches here and there (and believe me, there will be).
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